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Class UniqueInBoxHeuristic

Checks for any squares that are the unique provider of a given possible value within a box. Sets the possible values for those squares to just their unique value.

For example, if a box had three unset squares with possible values: A: [1, 2], B: [1, 2], and C: [1, 2, 3], then this would set C's possible values to [3].

Inheritance
System.Object
UniqueInBoxHeuristic
Implements
IHeuristic
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: SudokuSpice.RuleBased.Heuristics
Assembly: SudokuSpice.dll
Syntax
public class UniqueInBoxHeuristic : IHeuristic

Constructors

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UniqueInBoxHeuristic(IMissingBoxValuesTracker)

Creates the heuristic.

Declaration
public UniqueInBoxHeuristic(IMissingBoxValuesTracker boxValuesTracker)
Parameters
Type Name Description
IMissingBoxValuesTracker boxValuesTracker

Something that tracks the possible values for each box. Rules often do this already, for example.

Methods

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CopyWithNewReferences(IReadOnlyPuzzleWithMutablePossibleValues, ReadOnlySpan<IRule>)

Creates a deep copy of this heuristic. Requires rules to contain an IMissingBoxValuesTracker.

Declaration
public IHeuristic CopyWithNewReferences(IReadOnlyPuzzleWithMutablePossibleValues puzzle, ReadOnlySpan<IRule> rules)
Parameters
Type Name Description
IReadOnlyPuzzleWithMutablePossibleValues puzzle
System.ReadOnlySpan<IRule> rules
Returns
Type Description
IHeuristic
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TryInitFor(IReadOnlyPuzzleWithMutablePossibleValues)

Tries to initialize this heuristic for solving the given puzzle.

Declaration
public bool TryInitFor(IReadOnlyPuzzleWithMutablePossibleValues puzzle)
Parameters
Type Name Description
IReadOnlyPuzzleWithMutablePossibleValues puzzle

The puzzle to solve.

Returns
Type Description
System.Boolean

False if this heuristic cannot be initialized for the given puzzle, else true.

Remarks

In general, it doesn't make sense to want to maintain the previous state if this method fails. Therefore, it is not guaranteed that the heuristic's state is unchanged on failure.

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UndoLastUpdate()

Undoes the last modifications made by this heuristic.

Declaration
public void UndoLastUpdate()
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UpdateAll()

Updates all the current possible values.

Declaration
public bool UpdateAll()
Returns
Type Description
System.Boolean

Returns true if any modifications were made.

Implements

IHeuristic
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